Motion capture systems track one or more persons, animals or objects as each moves through 1-dimensional, 2-dimensional or 3-dimensional space. One common application is gait analysis, whereby motion of the joints and limbs of a subject are tracked. Motion capture is also heavily used in the entertainment industry, where live action is integrated with computer-generated effects. Multiple prior art motion tracking technologies exist. Optical, electromechanical and electromagnetic (including radio-frequency “RF”) technologies have each been utilized for motion capture.
Gyro bias stability Unref.
Roll/Pitch Static 0.2º | Dynamic 0.5º
Yaw 1.0 deg
Position / velocity X