Motion capture systems track one or more persons, animals or objects as each moves through 1-dimensional, 2-dimensional or 3-dimensional space. One common application is gait analysis, whereby motion of the joints and limbs of a subject are tracked. Motion capture is also heavily used in the entertainment industry, where live action is integrated with computer-generated effects. Multiple prior art motion tracking technologies exist. Optical, electromechanical and electromagnetic (including radio-frequency “RF”) technologies have each been utilized for motion capture.


Gyro bias stability  Unref.

Roll/Pitch  Static 0.2º | Dynamic 0.5º

Yaw  1.0 deg

Position / velocity  X

Specifications and downloads

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